Reflections
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Closing in on Kitt Frost: Issue One

I’m nearing the finish line on the first major issue of Kitt Frost, and it’s a big one – around 50 pages of story, worldbuilding, and character introductions. In truth, it’s more like three issues in one, but I felt it was important to start strong and give readers a full understanding of the worlds,…
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Developing Kitt Frost

A Personal Journey into Action, Adventure, and Imagination Creating Kitt Frost has been one of the most rewarding experiences of my artistic life. At its heart, it’s a cartoon in my mind, and that’s what makes it such a blast. Letting go of the pressure to make everything as real as possible has opened a…
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Launch readiness

Bringing Kitt Frost to life has been nothing short of a blast. From the earliest sketches to holding a painted 3D figure in my hand, the journey has been a wild blend of creativity, experimentation, and joy. I’ve been elbows-deep in everything: Designing characters, writing lore, sculpting side stories, and even planning a game mechanic…
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At the Crossroads Again

The past month and a half has been a time of real movement for me — both creatively and personally. Since the end of March, I’ve published 17 pages across Psychological Horror and Teo’s Journey, averaging about a page every three days. It’s been a rewarding cadence, and I’ve found a real groove in a…
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Full steam ahead!

I’ve been doing a lot of studies for the next chapter of Teo’s Journey. Recently, I shared a reflection on whether to revisit and refine previous work or to boldly push ahead. It became clear that my indecision was precisely what held me back, creating an invisible barrier against the very progress I aimed to…
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Philosophy of Progress

Two prevailing philosophies shape how comic artists approach their work: At first glance, these seem contradictory. The first urges creators to dive in, embrace imperfection, and let experience be the teacher. The second warns against revisiting the past, urging continuous forward motion rather than getting trapped in a loop of endless revision. Both ideas have…
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Teo: The Unintended Protagonist and the Weight of Becoming

Teo’s journey was always meant to dance along the edge of something darker, something unsettling. His innocence, his supposed cuteness, is not a shield but a contrast—a lens through which the creeping weight of his reality becomes more pronounced. I never expected to invest so much into him, and yet, here he stands, commanding more…
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Reflections on the Journey by a comic artist

The beginning of any journey is often an enigma, an unfolding narrative that seems to have always existed in the periphery of thought. My journey with the Derry Bears was no different. The idea took root on October 17th, my wedding day, when my wife’s simple yet profound suggestion – “write about what you don’t…
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How it defines us?

As I expand the lore of Derry Bears and venture beyond the wholesome realm of a children’s cartoon, I find myself drawn to an unexpected duality—one that some fans seem eager to explore. There’s a peculiar fascination with the juxtaposition of innocence against adversity, of something pure and endearing facing impossible odds or even existential…
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Teo’s Journey: From Curious Bear to Stoic Enchanter

When I develop a character, I like to start at the end—who they become, their traits, demeanor, and how they respond to the world. Then, I work backward to shape their starting point. How would they react to a situation now? How would they have reacted at the beginning of the story? And what key…
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Navigating Reddit and Embracing the Creative Process

As I approach month two of my journey as a comic book writer and artist, I find myself navigating new waters, particularly the world of Reddit. It’s an interesting space, to say the least. Everyone here is incredibly opinionated—and I don’t mean that negatively at all. In fact, I’ve come to realize that Reddit is…
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Reflections of a Comic Strip Artist

I’m not a comic strip artist by trade. By day, I’m an enterprise software architect. But in truth, I’ve spent my life torn between two loves: coding and art. From the time I could hold a crayon, I was drawing. By age eight, I was writing my first lines of code on the single computer…
